i_cant_die: (Hi there!)
[personal profile] i_cant_die
Hello there.

If you're reading this, you've got an interested in CR with Kenny here. One of the things you should know about Kenny is he dies. A lot.

I do plan in Wake to tone down the amount of times he dies, much like the later seasons of the show. When you're developing CR with Kenny, do keep this in mind since he will probably get killed more often than other characters. Kenny also has the alternate persona of Mysterion and I would appreciate if no one figures it out right away. He does take effort to change his voice and hide most of his face.

In normal conversation, Kenny also is muffled thanks to his parka. Most people can come to understand him in time and some do right off the bat. I will provide translations for people so let me know if you'd like to do constant misunderstandings or just have me type his dialogue as normal. I'm good either way. Also when Kenny dies, more than likely as he gets better at Bending your character might not be able to remember. It's part of the curse of his immortality to let me know if that's also something you want to play with.

Overall, Kenny is a good kid who has a fucked up curse and will eventually pretend to be a superhero. I look forward to fun CR.

Date: 2016-10-09 07:32 am (UTC)
emeraldsearcher: (team sonic)
From: [personal profile] emeraldsearcher
I wouldn't mind the misunderstandings. Given how much of a knucklehead he can be, it would take a while for him to understand him.

Though the thing about the forgetting part. Please keep in mind the Bending vs Bending rule also applies to that as well. So it's likely some might remember anyway even when he has his ability to come back the next day.

That said, I rather not have Knuckles or any of my future characters forget. I'm not comfortable with that, sorry.

Date: 2016-10-09 07:39 am (UTC)
emeraldsearcher: (let's kick some ass)
From: [personal profile] emeraldsearcher
Ah okay. Wasn't sure if you saw the note or not.

You're welcome. =)

Date: 2016-10-09 08:08 am (UTC)
jadedkill: (Trolling~)
From: [personal profile] jadedkill
You know, maybe I'm morbid, but I want to use this kid in my experiments to see what is the secret of his immortality. Just saying.

Date: 2016-10-09 08:22 am (UTC)
jadedkill: (Curious cat)
From: [personal profile] jadedkill
I'm just kidding, sheesh. But if Jade is allowed to remember, at first, he'll be displeased, then over time, he become desensitized, and then eventually, he'll keep a tally of his deaths, and remarked Kenny holds first place in the world record of dying.

Because Kenny is hardcore like that.

Date: 2016-10-09 12:46 pm (UTC)
From: [personal profile] unfavorableinstigation
Up for having Nita confused.

Is it alright to have her impervious to the memory loss, though? She's dealt with psychotropics before, so she has some idea of how to fend off the effects (at least in regard to the memory loss. Not sure she can do anything about him dying. |D).

Date: 2016-10-09 12:58 pm (UTC)
darkhonour: (Honour? Not so much)
From: [personal profile] darkhonour
I'd like translations, not because I want Nott to understand him right away (Though I do want him to understand over time) but because I'm a nosy so in so and want to know what he's saying XP

Not sure if I want DL or Tikal to understand him yet but I'll let you know when once I do.

Date: 2016-10-09 04:06 pm (UTC)
7th_was_closest: (Default)
From: [personal profile] 7th_was_closest
Since there will eventually be times that his parka comes off, I think maybe translations are a good idea most of the time. I want Ion to be an odd case of understanding right away. Jr gets to struggle hard. Haven't decided past anyone else yet.

Also, because as a general rule people don't like to see people, especially, children dying I'm gonna say that his Bending will work on mine. They can forget, but still have some of the emotional impact, especially because Kenny pretty much never seems to die due to anything he did, just through bad luck and accidents. Like with the elevator.
Edited Date: 2016-10-09 04:08 pm (UTC)

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Kenny McCormick

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